![]() ![]() ![]() The most common causes of this issue are: Generals & Rulers is now available for PC.Your IP address has been temporarily blocked due to a large number of HTTP requests. What remains is a game that boils down to clicking through menus every turn, a process that goes stale after a few hours at the latest. Generals & Rulers aims for a more casual experience, but fails to replicate what makes other strategy games interesting or challenging while at the same time stripping away any depth. Occasionally the AI invades provinces it shares no border with. Sometimes a battle is lost or won even when the loser had an overwhelming amount of troops. The technical issues the game has don’t help either. The answer to economic issues is always to either conquer more land, which is what you will be doing anyway, or wait a bit until your coffers fill up. The research tree isn’t exactly branching. Diplomacy can be summed up as throwing money at a rival country until they give you what you want. All the aspects that make similar strategy games interesting, like domestic stability, ruler characters or random events, are either absent or have no meaningful impact on the game.Īpart from conquering other nations, Generals & Rulers has little to offer. All you ever needs to do is research a couple new technologies (preferably the one that gives you free troops every round), pick your weakest neighbour, take them over and repeat the process. The second issue is the lack of choices and strategic depth. Whether those provinces are China’s wealthy northeast or some barren wasteland in Central Asia does not matter. ![]() After conquering a certain amount of provinces, you simply win and the scenario ends. Oh, and Generals & Rulers doesn’t even let you take over the world. Even when you are years away from taking over Europe or Asia, victory is all but guaranteed. Once your nation has reached a certain size, the AI will struggle to stop it. The first one is the classic snowball effect. This does give you the satisfaction of creeping over the map, conquering province by province, but gets dull quickly for a couple of reasons. Instead, you simply select an enemy province you would like to conquer, send in a certain amount of troops and either win or lose after the game rolls the dice offscreen. Generals & Rulers doesn’t use counters or models. They sometimes start with different types of units, but a bit of research fixes that, and unit types don’t matter all that much anyway – unit quantity does. Countries differ in size and geographical position, but function more or less the same. Genera’s & Rulers’s does not offer a whole of variety. Unfortunately, this is where things fall apart. A star rating on the scenario select screen indicates how much of a challenge a given nation offers, be it the might Holy Roman Empire or plucky little Norway. Not all countries were created equal and some will have a significantly easier time than others. Other continents are not available, as the developer decided to avoid areas with a high density of tribal nations. A victory unlocks later starting dates as well as the option to struggle for all of Eurasia. Initially, only two scenarios are accessible: Europe and Asia in the year 1207. Generals & Rulers takes a casual approach to the concept and is way simpler than Gary Grigsby’s War in the East or even Europa Universalis, but keeps the basics: you take control of a nation, manage its economy and military, and try to take over the world turn after turn. Generals & Rulers attempts to purify that concept. Once the domain of wargamers and defined by opaque subsystems and demoralising spreadsheets, grand strategy games have become somewhat mainstream in recent years as more people discovered their desire to pain maps in single colours. Do you like the idea behind Paradox-esque grand strategy games, but are intimidated by all the details and mechanics? Generals & Rulers, developed and published by Hamsters Studio, is here to fill the gap and promises conquest from the Middle Ages to modern times. ![]()
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